Each avatar character body template includes extra head mesh objects and face armature bones. Separating these objects within the templates allows you to make easier changes to each of these separate objects, as demonstrated during the texturing section of this tutorial.
To avoid validation errors, you must join and remove these extra objects during the cleanup process prior to exporting.
The extra head mesh objects are the following:
- Head_Geo
- UpperTeeth_Geo
- LowerTeeth_Geo
- Tongue_Geo
- RightLash_Geo
- RightEye_Geo
- LeftLash_Geo
- LeftEye_Geo

The extra head bone children are the following and may differ between templates:
- Tongue
- LowerTeeth
- UpperTeeth
- LeftEye
- RightEye

While these extra objects exist to aid the creation and modification process, leaving them in your project on final export will cause validation issues when uploading these assets to the Marketplace.