Texturing face

After texturing the eyes, you can begin texturing the face. The concepts are similar to texturing the eyes, though you only use an opaque texture to ensure that the custom skin tone can remain visible.

To texture the face:

  1. In the Texture Paint tab, resize your texture resolution to 2048 or 4096:

  2. Update your brush settings in the tool sidebar for the facial features.

    1. In Brush Settings:

      1. Set Radius to 5px.
      2. Set Strength to 0.300.
    2. In Symmetry, enable X Axis Mirroring.

    3. In Color Picker, set Color to a neutral dark shade for the shadows.

  3. Apply texture to your character's face features, such as the nostrils, wrinkles, ears, and chin. Keep in mind that the painted textures will look softer and blended with the surface once the texture resolution is resized.

  4. When complete, resize your texture resolution back to 1024 x 1024.

Your final result should include various facial textures that help accentuate the features of your character and work well with any custom skin tone. Try exploring various amounts of texturing and the types of surfaces you could expect on skin, such as wrinkles, scars, or dirt/grunge. You should also verify your textures between several skin tones to ensure that your texturing looks acceptable with various skin types.

Default Green
Pink
Blue
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