Export your mesh or model as a .fbx to take advantage of all of Studio's 3D import features. When rigging or skinning a model, a .fbx export contains both the rig and influence data you need to later import into Studio.
Check that your model meets Roblox's modeling specifications before exporting to ensure Studio compatibility. Specific types of assets, like characters and accessories, have additional specifications:
Blender
To export the .fbx file in Blender:
In the topbar, click File. A pop-up menu displays.
Select Export, then FBX (.fbx). The Blender File View window displays.
On the right-hand side, change the Path Mode property to Copy, then toggle the Embed Textures button.

Set the Transform > Apply Scalings to FBX Unit Scale. If you run into scaling issues on import, see Blender FBX scaling for alternative approaches.

Under the Armature section, disable Add Leaf Bones.

Unless exporting content with animation keyframes, such as a walk cycle or a character with facial animation data, disable Bake Animation.

Click the Export FBX button.
Maya
To export a mesh in Maya as a .fbx file:
In the topbar, click File. A pop-up menu displays.
Select Export All. The Export All window displays.
Near the bottom of the window, click the Files of type dropdown, then select FBX export.
On the right-hand side of the window, navigate to the Options... section.
In the Geometry section, enable Smooth Mesh and Referenced Asset Content.
In the Animation section, disable Animation, unless you need to import an animation to Studio. Some avatar assets require animation.
- If you are exporting animation, enable Bake Animation.
If you need to import textures as a .png, in the Embed Media section, enable Embed Media.
In the Advanced Options section,
- Navigate to Units, then enable Automatic.
- Navigate to Axis Conversion, then set the Up Axis property to Y.
Click the Export All button.
