Emotes are short animations that an avatar performs, making it easier to communicate and celebrate with others, enhancing the game to feel more social and more lively.
Creators sell their own emotes, such as gestures, reactions, dances, and more, by publishing their animation to sell on the Marketplace or within games.
Components
Emotes are made up of an Animation object with the unique AnimationId property set to the asset ID of your animation sequence.


Emotes must meet technical specifications, Marketplace policies, and Roblox's Community Standards.
Create emotes
There are several ways to create an animation both in Studio or using a third-party tool. See the following table for common workflows and various resources to create your own.
| Animation workflow | Description |
|---|---|
| Animation Capture | Use the Animation Capture (Body) to convert a video of your emote into a keyframe sequence. |
| Manual animation with Animation Editor | Use the Animation Editor to manually animate a character rig. For an in-depth tutorial on creating a character animation, see Create character animations. |
| Third-party plug-ins | Use a third-party animation plugin, such as Moon Animator, to generate your animation. |
To convert your keyframe sequence into an animation and upload to the Marketplace, see import and configure emotes.