The enumeration data type, or Enum, is a fixed list of items. You can access enums through the global object called Enum. For a full list and their respective items, see Enums.
Enum items
To get all items of an enum, call the GetEnumItems() method on it. The following code sample demonstrates how to call GetEnumItems() on the Enum.PartType enum.
local partTypes = Enum.PartType:GetEnumItems()for index, enumItem in partTypes doprint(enumItem)end--[[Enum.PartType.BallEnum.PartType.BlockEnum.PartType.CylinderEnum.PartType.WedgeEnum.PartType.CornerWedge]]
Data type
The EnumItem is the data type for items in enums. An EnumItem has three properties:
Some properties of objects can only be items of certain enums. For example, the Shape property of a Part object is an item of the Enum.PartType enum. The following code sample demonstrates how to print the properties of the Enum.PartType.Cylinder enum item.
print(Enum.PartType.Cylinder.Name) --> "Cylinder"print(Enum.PartType.Cylinder.Value) --> 2print(Enum.PartType.Cylinder.EnumType) --> PartType
To assign an EnumItem as the value of a property, use the full Enum declaration. You can also use the item's Name property as a string.
local Workspace = game:GetService("Workspace")local part = Instance.new("Part") -- Create a new partpart.Shape = Enum.PartType.Cylinder -- By full enum item declaration (best practice)part.Shape = "Cylinder" -- By enum item's name as a stringpart.Parent = Workspace