Genres

Your game's genre and optional subgenre are displayed on the game's main page to help users better understand what kind of gameplay to expect. Roblox also uses this information when placing games in genre-specific top and trending sorts on the Charts page.

Game details showing rating, active users, total visits, developer, genre, subgenre, and server size.

Update genres

You can update your game's genre and optional subgenre in the Creator Dashboard.

To update your genre:

  1. Navigate to the Creator Dashboard.
  2. Click on the thumbnail of the game you want to update the genre for. The game's overview page displays.
  3. In the left-hand navigation, select ConfigureSettings.
  4. Select the genre of your game. For additional guidance, see Best Practices.
  5. (Optional) Select a subgenre if one applies.

When you update your genre, the genre immediately updates on your game's main page, but it may take a few days to reflect in other Discovery systems like genre-specific sorts in Charts.

Genre accuracy

To ensure genres are accurate and relevant for users, Roblox regularly reviews games and may update any genre selections that appear inaccurate. If Roblox updates your game's genre, you will be notified by email and the change will appear on the game's Settings page.

When Roblox changes your genre, you can appeal the decision if you think Roblox made a mistake:

  1. Confirm that Roblox changed your genre by viewing the change on your game's Settings page within the Creator Dashboard.
  2. Navigate to roblox.com/support.
  3. Confirm that you are logged into your Roblox account with edit permissions for the game.
  4. Select the Experience Genre help category, and provide the universe ID for your game. You can find the universe ID for your game on Creator Hub.
  5. Click Continue to submit your appeal.

Roblox will review your appeal and notify you of the outcome, usually within a few days. If your appeal is accepted, your genre will reset back to the previous genre before Roblox changed it. If your appeal is rejected, your genre will remain the same, and you won't be able to appeal the decision again.

Best practices

Selecting a genre helps users discover and understand what to expect from your game. Consider the following best practices to select the most relevant genre for your game.

  • Primary purpose and core gameplay — Sometimes there isn't a genre that perfectly describes your game, or multiple genres can be valid. In these cases, it's recommended to pick the genre that fits best and describes the primary purpose or core gameplay loop of your game.
  • Selecting a subgenre — While genres give users a broad sense of what kind of gameplay to expect, subgenres help describe the core mechanics of your game in more detail. It's recommended to select a subgenre if one applies. However, if there isn't a subgenre that fits your game, you can still select a genre without a subgenre.
  • Genre and subgenre descriptions — Refer to the genre and subgenre descriptions to compare genres and help you make the best choice for your game.

Genre and subgenre descriptions

Use the following genre descriptions and additional subgenres to best represent your game's content. Some genres do not include subgenres.

Action

Games that emphasize physical challenges and quick reflexes. They normally involve combat or other fast-paced gameplay.

Subgenres
  • Battlegrounds & Fighting — Games focused on combat between two or more characters. They often feature a variety of different combat mechanics.
  • Music & Rhythm — Games that challenge a player's sense of rhythm. They most often require players to press buttons in sequence to the beat of music.
  • Open World Action — Games where players can freely explore large worlds with an emphasis on action-oriented gameplay such as fighting and other combat.

Adventure

Games focused on elements such as exploration, solving challenges, and/or interacting with characters to progress through a story or to complete a goal.

Subgenres
  • Exploration — Games where players freely explore worlds. They often involve players uncovering hidden secrets, landmarks, or other unique details at their own pace.
  • Scavenger Hunt — Games where the objective is to find and collect a series of objects.
  • Story — Games focused on providing players a narrative game. They often tell a story through a series of levels, puzzles, and challenges.

Education

Games focused on learning specific skills or subjects.

Entertainment

Games meant to entertain through consumption or creation of content, including audio, visual, or other forms of media.

Subgenres
  • Music & Audio — Games for listening, discovering, or creating music and audio.
  • Showcase & Hub — Games that act as a demo, show off an immersive environment, or highlight and portal to other games.
  • Video — Games for watching or creating video content.

Obby & platformer

Games where players navigate surfaces and obstacles to progress. Player actions often involve jumping, climbing, or changing directions.

Subgenres
  • Classic Obby — Games where players jump between platforms to progress.
  • Runner — Games where players automatically move and must avoid obstacles to continue.
  • Tower Obby — Games where players climb upwards through a series of platforms and obstacles.

Party & casual

Games focused on casual social play with other players.

Subgenres
  • Childhood Game — Games recreating classic childhood games like tag or hide-and-seek.
  • Coloring & Drawing — Games that focus on coloring or drawing as the primary gameplay mechanic.
  • Minigame — Games made up of short round-based games.
  • Quiz — Games centered around trivia or quizzes.

Puzzle

Games focused on problem-solving challenges to progress.

Subgenres
  • Escape Room — Games focused on solving puzzles to escape a room or building.
  • Match & Merge — Games where players combine items to create new ones.
  • Word — Games where players create, guess, or find words.

RPG

Games where players embody characters in a fictional world, making choices that affect their journey. Players progress through a system of rules, like stats and abilities.

Subgenres
  • Action RPG — RPG games focused on real-time combat.
  • Open World & Survival RPG — RPG games where players traverse an open world, often challenging the player to survive.
  • Turn-based RPG — RPG games involving turn-based combat.

Roleplay & avatar sim

Games where players immerse themselves in various roles, often with avatar customization. They emphasize creativity, social interaction, and personal expression.

Subgenres
  • Animal Sim — Games where players take on the role of an animal in a virtual world.
  • Dress Up — Games centered around dressing up avatars.
  • Life — Games where players create and live out scenarios that mimic everyday life.
  • Morph Roleplay — Games focused on unstructured roleplay where players take on predefined characters that don't resemble their avatars.
  • Pet Care — Games where players raise or take care of a pet.

Shooter

Games where players shoot ranged weapons to defeat other players or enemy units.

Subgenres
  • Battle Royale — Shooter games where many players all fight each other. The last player or team standing wins.
  • Deathmatch Shooter — Shooter games where the primary objective is eliminating the other players or team.
  • PvE Shooter — Shooter games where players primarily battle against computer-controlled enemies.

Shopping

Games that support online shopping for users to purchase digital or real-life goods.

Subgenres
  • Avatar Shopping — Games that help users browse and purchase avatar items.

Simulation

Games simulating real-world systems, processes, and activities. The focus is on performing specific activities like managing businesses or operating vehicles.

Subgenres
  • Idle — Games with little to no player input or interaction.
  • Incremental Simulator — Games where progression involves simple repetitive actions to increase a counter. As players progress, they often unlock new capabilities, levels, and characters.
  • Physics Sim — Games focused on physics and interactions within the environment to simulate reactions.
  • Sandbox — Games providing players with tools and resources to build and customize an environment.
  • Tycoon — Games simulating the management of a business or base. They often involve collecting money from "droppers" used to upgrade the base.
  • Vehicle Sim — Games centered around driving or operating vehicles. This often includes cars, planes, boats, or other vehicles.

Social

Games that primarily serve to connect people through hanging out, communication, or sharing.

Sports & racing

Games focused on sports or racing related competition.

Subgenres
  • Racing — Games featuring a racing competition, where the objective is to achieve the fastest time.
  • Sports — Games focused on the practice of real-life sports.

Strategy

Games that emphasize the use of skillful thinking or strategic planning.

Subgenres
  • Board & Card Games — Games inspired by traditional board and card games in real life. They typically involve a combination of luck and/or skillful thinking.
  • Tower Defense — Games where players strategically position defensive units along a path to prevent waves of enemies from reaching the end of the path.

Survival

Games where the objective is for players to survive, escape, or defeat something that is threatening them.

Subgenres
  • 1 vs All — Games where players have different roles and a win condition. Typically one player is "it" and the others need to escape or defeat them.
  • Escape — Games challenging players to make a successful escape in order to survive a threat.

Utility & other

Games that don't fit into the other genres, including utility games that provide value to users in some way.

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