Asset privacy

The asset privacy system lets you control which creators and games can use your assets on Roblox. Assets can have one of two access privacy types:

  • Restricted — Creators or games can only use the asset after the asset owner grants permission.
  • Open Use — Any creator or game can use the asset.

If a creator or game doesn't have permission to use an asset, it cannot load in Studio, and a clickable error message displays in the Output window. If a creator has permission to use an asset but the game they're working on does not, clicking the error message displays a pop-up window to allow the creator to grant permission to the game for any restricted assets.

When an asset is Open Use, Roblox doesn't need to check its permissions when it loads into a game because every creator and game can freely use it. However, when an asset is Restricted, Roblox always checks its permissions when it loads into a game or when a creator takes an action on the asset, such as inserting it into Studio, sharing it with another creator, or listing it on the Creator Store.

What Asset Privacy controls

Asset Privacy controls only the default privacy state assigned to Images, Decals, and Meshes when they are created. No other asset types are affected.

Asset Privacy does not affect:

  • Audio, Video, Models, MeshParts, Animations, and Packages — these types have their own creation defaults and are not changed by the Asset Privacy setting. If audio or other asset types are not loading or distributing as expected, Asset Privacy is not the cause.
  • Distributing assets on the Creator Store or Marketplace — enabling or disabling Asset Privacy does not change your distribution eligibility or workflow.
  • Using your own assets in your own published games — your assets are always accessible to you in your own games regardless of their privacy setting.
  • Assets created before Asset Privacy was enabled — the setting only applies to newly created assets.
  • Sharing restricted assets — Restricted does not mean permanently inaccessible. You can grant access to specific friends, groups, and games at any time through Creator Dashboard, or use the Revamped Asset Manager to bulk-grant access across many assets at once.

Key constraints:

  • Open Use is irreversible. Once an asset is set to Open Use, it cannot be changed back to Restricted.
  • Game grants are permanent. Once you grant a game permission to use a restricted asset, that permission cannot be revoked.
  • Revoking a collaborator's access does not affect games. If a collaborator has already used a restricted asset in a game, that game retains access even after the collaborator is removed.
  • The setting is not retroactive. Only assets created after enabling Asset Privacy are Restricted by default.

Restrict permissions

By default, Images, Decals, and Meshes are created as Open Use. Enable Asset Privacy to make these asset types Restricted on creation instead. All other asset types are not affected by this setting.

Enable Asset Privacy

Individual creators and groups can enable Asset Privacy via Creator Dashboard. When enabled, newly created Images, Decals, and Meshes are set to Restricted by default. All other asset types are unaffected by this setting.

To restrict your mesh, image, and decal assets on creation:

  1. Navigate to the Creator Dashboard.
  2. In the top-right corner of the page, click on your username and select Settings.
  3. In the left-hand navigation, select Advanced.
  4. In the Asset Privacy section, enable the Opt-in to restrict assets on creation toggle. Every newly created Image, Decal, and Mesh is now Restricted by default.

After enabling Asset Privacy, verify the asset permission of any newly uploaded asset in the asset configuration page:

The landing page for asset permissions with the Collaborators tab selected.

Selecting Open Use warns that once an asset has been set to OpenUse, it cannot be set back to Restricted.

The landing page for asset permissions with the Collaborators tab selected.

After setting to Open Use, the asset displays its current asset access permission.

The landing page for asset permissions with the Collaborators tab selected.

Decals

All Decals are linked to an Image, which means a Decal can only be set to OpenUse if its Image dependency is OpenUse. Otherwise the following warning displays:

The landing page for asset permissions with the Collaborators tab selected.

Avatar assets

Avatar assets, such as accessories, clothing, and bodies, require all dependent textures and meshes to be OpenUse when uploading the Avatar asset to the Marketplace.

If you have Asset Privacy enabled and use a newly imported model in an avatar asset, you will be prompted to set your restricted texture and mesh dependencies to OpenUse during Marketplace upload:

The landing page for asset permissions with the Collaborators tab selected.

If your avatar item or bundle contains any restricted primitive assets, you must convert them to Open Use.

The landing page for asset permissions with the Collaborators tab selected.

If your entire avatar item has correct permissions, you can continue to upload and publish your avatar item to the Marketplace.

Grant permissions

Restricted assets must be explicitly granted permission before they are visible or audible at runtime. Grant permissions individually through Creator Dashboard, or use the Revamped Asset Manager to bulk-grant permissions across many assets at once.

To collaborators

To grant a collaborator permission to use one of your restricted assets, the following must be true:

  • To grant to an individual creator: the creator must be your friend on the platform.
  • To grant to a group: you must have Edit all group experiences permission in that group.

When you grant an individual creator permission:

  • They can use the asset in any of their individual or group-owned games.
  • They can grant permission for games they own or have edit access to.

When you grant a group permission:

  • All group members with Edit access can use the asset in games owned by that group.

Once a collaborator has permission to use one of your restricted assets, they can insert the asset from the Inventory and/or Creation tab of the Toolbox, or by using the restricted asset ID in the Properties window.

A close up view of the Toolbox with the Inventory tab highlighted.A close up view of the Toolbox with the Creations tab highlighted.
Inserting a restricted asset through the Toolbox
A close up view of the Properties window with the Asset property highlighted.
Inserting a restricted asset in the Properties window

If a collaborator wants to use the restricted asset in a script, or wants to save or publish a template place that includes the restricted asset, the game itself must also have permission to use the asset. If this step is skipped, the asset is not visible or audible during runtime, and a clickable error message displays in the Output window.

To grant a collaborator permission to use a restricted asset:

  1. Navigate to the Creator Dashboard.

  2. In the upper tab bar, select Development Items, then click one of the following tabs:

    • Models & Packages
    • Audio
    • Decals
    • Images
    • Videos
    • Meshes
    • MeshParts
    • Animations
  3. Select the asset you want your collaborator to have permission to use in their games. The asset's Configure page displays.

  4. In the asset's left-hand navigation, select Permissions. The asset's Permissions page displays.

  5. From the Collaborators tab, click the Add collaborators button.

    The landing page for asset permissions with the Collaborators tab selected.
  6. Using the search bar, input and select a friend or group that you want to grant permission to use your restricted asset. The creator or group displays beneath the search bar with their access type.

    The Add Collaborators pop-up menu.
  7. (Optional) If your selected asset type is a model or package, you can choose one of the following access types:

    • Use - The collaborator receives permission to use the asset in their games.
    • Edit - The collaborator receives permission to edit the asset's metadata, such as its name and description.
  8. Click the Done button to finalize your asset access permissions.

To games

To grant a game permission to use one of your restricted assets, the game must be editable to either you or a group that you belong to in which you have the Edit all group experiences permission.

Once a game has permission to use a restricted asset, anyone with Edit access to that game can:

  • Copy and paste the asset into another place file within that game.
  • Use its asset ID in the Properties window or in scripts within any place file within the game.

The following tabs walk you through the process of either granting one or more games access to a single restricted asset, or granting a game access to one or more restricted assets.

To grant a game permission to use a restricted asset:

  1. Navigate to the Creator Dashboard.

  2. In the upper tab bar, select Development Items, then click one of the following tabs:

    • Models & Packages
    • Audio
    • Decals
    • Images
    • Videos
    • Meshes
    • MeshParts
    • Animations
  3. Select the asset you want the game to have permission to use. The asset's Configure page displays.

  4. In the asset's left-hand navigation, select Permissions. The asset's Permissions page displays.

  5. From the Experiences tab, click the Add experiences button.

    The landing page for asset permissions with the Experiences tab selected.
  6. Type the game's universeID into the Enter Universe IDs input, then click the Add button. The game displays beneath the input with its access visible.

    The Add Experiences pop-up menu.
  7. Click the Done button to finalize your asset access permissions.

View permissions

To view every restricted asset that your or your group's games have permission to use, review the game's Permissions page on the Creator Dashboard.

  1. Navigate to the Creator Dashboard.
  2. Select one of your or your group's games. The game's overview page displays.
  3. In the game's left-hand navigation, navigate to the Configure section, then select Permissions. The game's Permissions page displays.
  4. (Optional) Click the download arrow button to export the data for offline processing.

Revoke permissions

Revoking a collaborator's permission prevents them from granting new games access to the asset. It does not affect games that already use the asset — those games retain access permanently.

To revoke permission for a creator to use a restricted asset in any additional game:

  1. Navigate to the Creator Dashboard.

  2. In the upper tab bar, select Development Items, then click one of the following tabs:

    • Models & Packages
    • Audio
    • Decals
    • Images
    • Videos
    • Meshes
    • MeshParts
    • Animations
  3. Select the asset you want to revoke permission for one or more creators to use in their own games. The asset's Configure page displays.

  4. In the asset's left-hand navigation, select Permissions. The asset's Permissions page displays.

  5. From the Collaborators tab, locate the creator you want to revoke permission from, then click the Access dropdown next to their username. Additional options display.

  6. Click the Remove button. A pop-up displays to confirm that you want to revoke permission from the collaborator.

  7. From the pop-up, click the Remove button.

Open permissions

With Asset Privacy enabled, you can still open the permissions of any Image, Decal, or Mesh so that any creator or game can freely use it.

To open permissions for your or your group's Image, Decal, or Mesh:

  1. Enable Asset Privacy as described in Restrict permissions.

  2. Back in the Creator Dashboard, navigate to the upper tab bar, select Development Items, then click either Decals, Images, or Meshes. All of your Decal, Image, or Mesh assets display.

  3. Select the asset you want every creator and game to freely use. The asset's Configure page displays.

  4. In the Asset Access section, enable Open Use. A pop-up displays asking you to confirm this permanent change.

  5. In the pop-up, click the Make Open Use button. Anyone on Roblox can now use your asset.

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