HapticService
Show Deprecated
Summary
Methods
- SetMotor(inputType : Enum.UserInputType,vibrationMotor : Enum.VibrationMotor,vibrationValues : Tuple):()
Properties
Methods
GetMotor
Parameters
Default Value: ""
Default Value: ""
Returns
IsMotorSupported
Parameters
Default Value: ""
Default Value: ""
Returns
SetMotor
()
Parameters
Default Value: ""
Default Value: ""
Default Value: ""
Returns
()
Code Samples
HapticService:SetMotor()
local UserInputService = game:GetService("UserInputService")
local HapticService = game:GetService("HapticService")
local cachedInputs = {}
local keyToVibration = {
[Enum.KeyCode.ButtonL2] = Enum.VibrationMotor.Small,
[Enum.KeyCode.ButtonR2] = Enum.VibrationMotor.Large,
}
local function onInputChanged(property)
if property == "Position" then
HapticService:SetMotor(inputType, vibrationMotor, input.Position.Z)
end
end
local function onInputBegan(input)
if not cachedInputs[input] then
local inputType = input.UserInputType
if inputType.Name:find("Gamepad") then
local vibrationMotor = keyToVibration[input.KeyCode]
if vibrationMotor then
-- Watch this input manually to accurately update the vibration motor
cachedInputs[input] = input.Changed:Connect(onInputChanged)
end
end
end
end
UserInputService.InputBegan:Connect(onInputBegan)