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Policies and Guidelines

Marketplace asset categories

To ensure a consistent and high-quality experience for all users, creators must categorize their uploads according to the definitions provided below. When uploading avatar assets, use the following guidelines to select your avatar asset category to the best of your ability. It's important to note that intentional miscategorization is against Marketplace policy.

Rigid accessories

See Rigid accessories.

AssetDescription
HairAn accessory representing a hairstyle.
HatAccessories primarily worn on, around, or floating near the top region of the avatar's head. These items sit above the eyes and ears, typically associated with the crown, forehead, or top surface of the head.
FaceAccessories designed specifically for facial features (eyes, nose, mouth, ears). Includes items that enhance, conceal, or decorate facial areas.
NeckAccessories worn around the avatar's neck region, such as scarves or necklaces.
ShoulderItems that rest on or attach specifically to one or both shoulders.
FrontDecorative or protective items worn specifically on the chest area, not covering the entire torso.
BackAccessories attached to or protruding from the avatar's back, such as wings, capes, backpacks, tails.
WaistAccessories worn around the avatar's waist or hips, such as belts, holsters, bags.
Body suits
(auto-detected)
A full-body asset that covers both the upper and lower body in a single piece.
Full masks
(auto-detected)
An accessory or clothing designed to fully enclose or replace the character's head and face.

Layered accessories

See Layered accessories.

AssetDescription
T-ShirtShort-sleeved top characterized by its classic "T" silhouette and collarless neckline. It fits closely to the avatar's torso without the buttons, zippers, or formal collars.
ShirtUpper-body garments, such as dress shirts, tanktops, camisoles.
SweaterKnitted or heavy-fabric garments worn directly on the torso, typically long-sleeved, and providing moderate to significant warmth. Usually softer and more casual than jackets or coats, worn as standalone or layered garments without significant outer structure.
PantsGarments explicitly covering the waist, hips, and legs, generally extending from the waistline down to the ankles or near-ankle region, providing complete or near-complete coverage of the lower body.
Dress/SkirtGarments specifically designed to cover waist, hips, and legs without separate leg compartments. Skirts typically drape downward from the waist and can vary significantly in length, from short (above knee) to full-length (ankle or floor-length).
ShortsLower-body garments covering the waist, hips, and upper legs, typically ending above the knee. Provide less leg coverage compared to pants, usually informal or casual in style.
ShoesFootwear items that fully enclose the toes and front of the foot, typically designed with structured soles and upper coverage.
Body suits
(auto-detected)
A full-body layered asset that covers both the upper and lower body in a single piece.
Full masks
(auto-detected)
An accessory or clothing designed to fully enclose or replace the character's head and face.

Bodies and heads

See Bodies.

AssetDescription
BodyA collection of 3D parts (Torso, Arms, and Legs, Head) that define the character's physical structure and proportions.
HeadA 3D component that replaces the character's default head, including support for facial animations.

Animations

See Emotes.

AssetDescription
EmotesA triggered animation sequence that performs a specific social action or gesture, such as waving or dancing.

Classic clothing

See Classic clothing.

AssetDescription
Classic T-shirts2D clothing consisting of a single overlay image applied to the front of the character's torso.
Classic Shirts2D clothing consisting of a single overlay image applied to the character's entire upper body and arms.
Classic Pants2D clothing consisting of a single overlay image applied to the character's lower body and legs.
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