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Engine Data Type
CFrame

Summary

API Reference
Constructors
new
CFrame.new()

new
CFrame.new(pos:Vector3)
Parameters

new
CFrame.new(
pos:Vector3, lookAt:Vector3)
Parameters
lookAt:Vector3

new
CFrame.new(
Parameters

new
CFrame.new(
x:number, y:number, z:number, qX:number, qY:number, qZ:number, qW:number)
Parameters

new
CFrame.new(
x:number, y:number, z:number, R00:number, R01:number, R02:number, R10:number, R11:number, R12:number, R20:number, R21:number, R22:number)
Parameters
R00:number
R01:number
R02:number
R10:number
R11:number
R12:number
R20:number
R21:number
R22:number

lookAt
CFrame.lookAt(
at:Vector3, lookAt:Vector3, up:Vector3)
Parameters
lookAt:Vector3
Default Value: Vector3.yAxis

lookAlong
CFrame.lookAlong(
at:Vector3, direction:Vector3, up:Vector3)
Parameters
direction:Vector3
Default Value: Vector3.yAxis

fromRotationBetweenVectors
CFrame.fromRotationBetweenVectors(
from:Vector3, to:Vector3)
Parameters
from:Vector3

fromEulerAngles
CFrame.fromEulerAngles(
Parameters
Default Value: Enum.RotationOrder.XYZ

fromEulerAnglesXYZ
CFrame.fromEulerAnglesXYZ(
rx:number, ry:number, rz:number)
Parameters

fromEulerAnglesYXZ
CFrame.fromEulerAnglesYXZ(
rx:number, ry:number, rz:number)
Parameters

Angles
CFrame.Angles(
rx:number, ry:number, rz:number)
Parameters

fromOrientation
CFrame.fromOrientation(
rx:number, ry:number, rz:number)
Parameters

fromAxisAngle
CFrame.fromAxisAngle(
Parameters

fromMatrix
CFrame.fromMatrix(
pos:Vector3, vX:Vector3, vY:Vector3, vZ:Vector3)
Parameters

Properties
identity
CFrame.identity:CFrame

Position
CFrame.Position:Vector3

Rotation
CFrame.Rotation:CFrame

X
CFrame.X:number

Y
CFrame.Y:number

Z
CFrame.Z:number

LookVector
CFrame.LookVector:Vector3

RightVector
CFrame.RightVector:Vector3

UpVector
CFrame.UpVector:Vector3

XVector
CFrame.XVector:Vector3

YVector
CFrame.YVector:Vector3

ZVector
CFrame.ZVector:Vector3

Methods
Inverse
CFrame:Inverse():CFrame
Returns

Lerp
CFrame:Lerp(
goal:CFrame, alpha:number
Parameters
goal:CFrame
alpha:number
Returns

Orthonormalize
CFrame:Orthonormalize():CFrame
Returns

ToWorldSpace
CFrame:ToWorldSpace(...:Tuple<CFrame>):Tuple<CFrame>
Parameters
Returns

ToObjectSpace
CFrame:ToObjectSpace(...:Tuple<CFrame>):Tuple<CFrame>
Parameters
Returns

PointToWorldSpace
CFrame:PointToWorldSpace(...:Tuple<Vector3>):Tuple<Vector3>
Parameters
Returns

PointToObjectSpace
CFrame:PointToObjectSpace(...:Tuple<Vector3>):Tuple<Vector3>
Parameters
Returns

VectorToWorldSpace
CFrame:VectorToWorldSpace(...:Tuple<Vector3>):Tuple<Vector3>
Parameters
Returns

VectorToObjectSpace
CFrame:VectorToObjectSpace(...:Tuple<Vector3>):Tuple<Vector3>
Parameters
Returns

GetComponents
CFrame:GetComponents():Tuple
Returns

ToEulerAngles
CFrame:ToEulerAngles(order:Enum.RotationOrder):number,number,number
Parameters
Default Value: Enum.RotationOrder.XYZ

ToEulerAnglesXYZ
CFrame:ToEulerAnglesXYZ():number,number,number

ToEulerAnglesYXZ
CFrame:ToEulerAnglesYXZ():number,number,number

ToOrientation
CFrame:ToOrientation():number,number,number

ToAxisAngle
CFrame:ToAxisAngle():Vector3,number
Returns

components
CFrame:components():Tuple
Returns

FuzzyEq
CFrame:FuzzyEq(
other:CFrame, epsilon:number
Parameters
other:CFrame
epsilon:number
Default Value: 0.00001 (1e-5)
Returns

AngleBetween
CFrame:AngleBetween(other:CFrame):number
Parameters
other:CFrame
Returns

Math Operations
CFrame * CFrame

CFrame * Vector3

CFrame + Vector3

CFrame - Vector3

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