Improvements
Note | Status |
---|---|
Improves type checking for functions with generic type pack arguments. | Live |
Luau's New Type Solver: Fixes an instance of an internal compiler exception when calling some built-in functions, like table.freeze, as a child of or or and expressions. | Live |
Deprecates use of TextFilterResult.GetChatForUserAsync. | Live |
First of several updates targeting Studio performance for large selections. This update makes a ~15% improvement in performance of Properties Widget when dealing with large selections. | Live |
Adds Bone.LocalCFrame and Bone.WorldCFrame properties. | Pending |
Allows Attachment objects to have any parent. | Pending |
You can now visualize WrapTarget cage mesh vertices before and after deformation with WrapDeformer. By default, visualization shows post-deformation vertices, but the new debug visualization setting PreWrapDeformerCage lets you view the WrapTarget cage verts prior to deformation. | Pending |
Implements UserInputService.PreferredInput for detecting the user's current primary input type. | Pending |
Adds the GetSize() method to the MemoryStoreQueue data structure. | Pending |
Adds the GetSize() method to the MemoryStoreSortedMap data structure. | Pending |
Improves display names of threads, closures, and their prototypes in the Luau Heap Profiler using "thread at name:line source", "name:line source" and "proto name:line source" formats. | Pending |
Improves replication of simulated physics. | Pending |
Luau's New Type Solver: Type inference for singles is now disabled for large tables. The intended order of magnitude here is hundreds of elements. | Pending |
Luau's New Type Solver: Enables support for write-only property types in tables. | Pending |
Fixes meshes not getting rendered on some GPUs running GLES3. | Pending |
Adds a persistent setting for adaptive camera speed. | Pending |
Fixes
Note | Status |
---|---|
Next Gen Explorer Beta: Fixes selection occurring during shutdown triggering a "selectionChanged without connection" error. | Live |
Fixes blurry engine-based UI in Studio on Windows, such as the new ribbon bar and new Explorer window. | Pending |
Fixes an issue in Class.Textbox where text is duplicated when long sequences of whitespace are present. | Pending |
Smooth-skinned avatars no longer have seams at part boundaries when undergoing deformation by WrapDeformers. | Pending |
Luau's New Type Solver: Adds clarification to wording of Luau's error when not being able to call something of the primitive type function. | Pending |
Fixes an issue where unicode in the user directory name could cause sound files to fail to load. | Pending |
Parts created on the client are now destroyed when they hit the killplane. | Pending |
Fixes bugs that could cause the pathfinding navigation mesh visualization to flicker or fail to render under certain conditions. | Pending |
Fixes issues with Script Analysis randomly reporting internal "Analysis has been cancelled by user" and "Typeinfer failed to complete in allotted time" errors and stopping auto-complete from running. | Pending |
Fixes an issue where selecting a particular input audio device does not carry over to the next session. | Pending |
Fixes the way Luau renders out the empty type pack so that you will consistently see () in errors for things like empty function returns. | Pending |
Fixes Union not being enabled/disabled correctly. | Pending |