Improvements
Note | Status |
---|---|
In Luau's New Type Solver, local variables captured in a lambda are no longer allowed to change types via assignment. | Pending |
Textures displaying EditableImages now switch to low resolution when the system is low on memory, with no changes to the actual image data. | Pending |
Adds CapabilityControl capability to allow sandboxed scripts to modify the capabilities and sandboxing of other instances, and updates the rules to keep sandboxing safe when properties are changed. In general, a script can't modify capabilities of an instance if the resulting capabilities exceed that original script's own capabilities. | Pending |
Adds a preset selection to the visual editor for AudioEmitter.DistanceAttenuation and AudioListener.DistanceAttenuation. | Pending |
Adds WireframeHandleAdornment.Thickness to enable drawling lines of different thicknesses. | Pending |
SmoothingAngle on PartOperation in Studio now affects smoothing of all edges, not just the boundaries between parts. It also does a much cleaner job of smoothing overall. | Pending |
Introduces EditableMesh skinning & FACS Studio beta. | Pending |
In Luau's New Type Solver, type inference now understands that returning (or breaking/continuing in a loop) will short circuit control flow. This allows you to write patterns like "exit early from a function if a variable does not have a particular type." | Pending |
In Luau's New Type Solver, adds a library function types.optional for constructing optional types in a user-defined type function. | Pending |
Renamed the ? tab in MicroProfiler HTML dumps to Info for better clarity. | Pending |
Adds support for multiple controllers on Xbox and PlayStation. | Pending |
In "Next Gen Explorer" beta, fixes several issues of actions showing when they shouldn't, or not showing when they should. | Pending |
In "Next Gen Explorer" beta, changes Shift-click behavior to one simpler rule: If two things being selected are on the same depth level, only things between with that same depth level are selected; otherwise, everything is selected. Also, the anchor is now the last thing you selected before Shift-clicking; for example, if there are four consecutive instances (A, B, C, D) and you Shift-click from A to D, then you Shift-click C, it'll only select A to C. | Pending |
Fixes
Note | Status |
---|---|
In Luau's New Type Solver, the new non-strict mode now reports unknown symbol errors for annotations of non-existent types. | Pending |
Fixes three issues in EditableMesh: A) FindClosestVertex() only returns vertices that are part of triangles; B) FindClosestPointOnSurface() does not work for query points inside mesh; C) FindClosestPointOnSurface() sometimes returns incorrect barycentric coordinates. | Pending |
Smooth-skinned avatars should no longer have seams at part boundaries when undergoing deformation by WrapDeformers. | Pending |
Fixes a regression in improved pathfinding where the path would stick to the edges of high-cost areas. | Pending |
Fixes an issue where unicode in the user directory name could cause sound files to fail to load. | Pending |
Fixes an issue with lighting property migration when enabling the "Unified Lighting" beta. | Pending |
Fixes bugs that could cause the pathfinding navigation mesh visualization to flicker or fail to render under certain conditions. | Pending |
Fixes an issue where pixels would shift on R15 humanoid heads in non-PBR cases. While final pixels on heads might render slightly offset, this is the correct and expected behavior, ensuring the result in terms of diffuse textures is the same whether a head is rendered with PBR or not. | Pending |
Fixes an issue where AudioCompressor does not properly compress when the Input and Sidechain streams use a different number of channels. | Pending |
Fixes an issue where rapidly changing AudioPlayer.Asset could cause the wrong asset to be loaded. | Pending |
In Luau's New Type Solver, fixes some of the instances of Roblox types getting refined to never. | Pending |
In "Next Gen Explorer" beta, hotkeys bound to "expand all" and "collapse all" now work as expected. | Pending |
Amends fix for GUI selection highlights with "Next Gen Explorer" beta enabled (some cases with previous fix were still not working correctly). | Pending |