Learn
Engine Class
VRService
Not Creatable
Service

Code Samples
VRService
local VRService = game:GetService("VRService")
local part = workspace.Part
local handOffset = VRService:GetUserCFrame(Enum.UserCFrame.LeftHand)
-- Account for headscale
handOffset = handOffset.Rotation + handOffset.Position * workspace.CurrentCamera.HeadScale
part.CFrame = workspace.CurrentCamera.CFrame * handOffset

API Reference
Properties
AutomaticScaling
Read Parallel
Capabilities: Input
VRService.AutomaticScaling:Enum.VRScaling

AvatarGestures
Read Parallel
Capabilities: Input
VRService.AvatarGestures:boolean

ControllerModels
Read Parallel
Capabilities: Input
VRService.ControllerModels:Enum.VRControllerModelMode

FadeOutViewOnCollision
Read Parallel
Capabilities: Input
VRService.FadeOutViewOnCollision:boolean

GuiInputUserCFrame
Not Replicated
Read Parallel
Capabilities: Input
VRService.GuiInputUserCFrame:Enum.UserCFrame
Code Samples
VRService.GuiInputUserCFrame
local VRService = game:GetService("VRService")
if VRService.VREnabled then
print(VRService.GuiInputUserCFrame.Name)
else
print("No VR device detected!")
end

LaserPointer
Read Parallel
Capabilities: Input
VRService.LaserPointer:Enum.VRLaserPointerMode

ThirdPersonFollowCamEnabled
Read Only
Not Replicated
Read Parallel
Capabilities: Input
VRService.ThirdPersonFollowCamEnabled:boolean

VREnabled
Read Only
Not Replicated
Read Parallel
Capabilities: Input
VRService.VREnabled:boolean
Code Samples
VR Head Tracking
local VRService = game:GetService("VRService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.CharacterAdded:Wait()
local head = character:WaitForChild("Head")
local function TrackHead(inputType, value)
if inputType == Enum.UserCFrame.Head then
head.CFrame = value
end
end
if VRService.VREnabled then
-- Set the initial CFrame
head.CFrame = VRService:GetUserCFrame(Enum.UserCFrame.Head)
-- Track VR headset movement and mirror for character's head
VRService.UserCFrameChanged:Connect(TrackHead)
end

Methods
GetTouchpadMode
Capabilities: Input
VRService:GetTouchpadMode(pad:Enum.VRTouchpad):Enum.VRTouchpadMode
Parameters
Code Samples
VRService:GetTouchpadMode
local VRService = game:GetService("VRService")
VRService:GetTouchpadMode(Enum.VRTouchpad.Left)

GetUserCFrame
Capabilities: Input
VRService:GetUserCFrame(type:Enum.UserCFrame):CFrame
Parameters
Returns
Code Samples
VRService:GetUserCFrame
local Workspace = game:GetService("Workspace")
local VRService = game:GetService("VRService")
local camera = Workspace.CurrentCamera
local part = script.Parent.Part
local handOffset = VRService:GetUserCFrame(Enum.UserCFrame.LeftHand)
-- Account for headscale
handOffset = handOffset.Rotation + handOffset.Position * camera.HeadScale
part.CFrame = camera.CFrame * handOffset

GetUserCFrameEnabled
Capabilities: Input
VRService:GetUserCFrameEnabled(type:Enum.UserCFrame):boolean
Parameters
Returns
Code Samples
VRService:GetUserCFrameEnabled
local VRService = game:GetService("VRService")
local isEnabled = VRService:GetUserCFrameEnabled(Enum.UserCFrame.Head)
if isEnabled then
print("VR device is enabled!")
else
print("VR device is disabled!")
end

RecenterUserHeadCFrame
Capabilities: Input
VRService:RecenterUserHeadCFrame():()
Returns
()
Code Samples
VRService:RecenterUserHeadCFrame
local VRService = game:GetService("VRService")
VRService:RecenterUserHeadCFrame()

RequestNavigation
Capabilities: Input
VRService:RequestNavigation(
cframe:CFrame, inputUserCFrame:Enum.UserCFrame
):()
Parameters
cframe:CFrame
inputUserCFrame:Enum.UserCFrame
Returns
()
Code Samples
VRService:RequestNavigation
local VRService = game:GetService("VRService")
local destination = workspace:FindFirstChild("NavigationDestination")
VRService:RequestNavigation(Enum.UserCFrame.Head, destination.CFrame)

SetTouchpadMode
Capabilities: Input
VRService:SetTouchpadMode(
):()
Returns
()
Code Samples
VRService:SetTouchpadMode
local VRService = game:GetService("VRService")
VRService:SetTouchpadMode(Enum.VRTouchpad.Left, Enum.VRTouchpadMode.Touch)

Events
NavigationRequested
Capabilities: Input
VRService.NavigationRequested(
cframe:CFrame, inputUserCFrame:Enum.UserCFrame
Parameters
cframe:CFrame
inputUserCFrame:Enum.UserCFrame
Code Samples
VRService.NavigationRequested
local VRService = game:GetService("VRService")
VRService.NavigationRequested:Connect(function(cframe, inputUserCFrame)
print(inputUserCFrame.Name .. " made request with CFrame: " .. cframe)
end)

TouchpadModeChanged
Capabilities: Input
VRService.TouchpadModeChanged(
Code Samples
VRService.TouchpadModeChanged
local VRService = game:GetService("VRService")
VRService.TouchpadModeChanged:Connect(function(pad, mode)
print(pad.Name .. " Touchpad changed to state: " .. mode.Name)
end)

UserCFrameChanged
Capabilities: Input
VRService.UserCFrameChanged(
Parameters
value:CFrame
Code Samples
VRService.UserCFrameChanged
local VRService = game:GetService("VRService")
VRService.UserCFrameChanged:Connect(function(userCFrameType, cframeValue)
print(userCFrameType.Name .. " changed. Updated Frame: " .. tostring(cframeValue))
end)

UserCFrameEnabled
Capabilities: Input
VRService.UserCFrameEnabled(
type:Enum.UserCFrame, enabled:boolean
Parameters
enabled:boolean
Code Samples
VRService.UserCFrameEnabled
local VRService = game:GetService("VRService")
VRService.UserCFrameEnabled:Connect(function(type, enabled)
if enabled then
print(type.Name .. " got enabled!")
else
print(type.Name .. " got disabled!")
end
end)

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