Release notes for 676

Improvements

NoteStatus

Optimized module script loading leading to reduced memory usage, especially for Windows users.

Live

In Luau user-defined type functions, it is now possible to reference regular type aliases.

Pending

Adds Bone.LocalCFrame and Bone.WorldCFrame properties.

Pending

Allows Attachment objects to have any parent.

Pending

You can now visualize WrapTarget cage mesh vertices before and after deformation with WrapDeformer. By default, visualization shows post-deformation vertices, but the new debug visualization setting PreWrapDeformerCage lets you view the WrapTarget cage vertices prior to deformation.

Pending

Improves replication of simulated physics.

Pending

Fixes meshes not getting rendered on some GPUs running GLES3.

Pending

In the New Luau Type Solver, autocomplete for assignments should provide more helpful suggestions.

Pending

Updated the type signature of the setmetatable builtin to use the setmetatable type function.

Pending

Fixes

NoteStatus

Fixes bugs that could cause the pathfinding navigation mesh visualization to flicker or fail to render under certain conditions.

Live

New Explorer - Fixed a rare direction == 0, which would imply target == anchor bug.

Live

Fix scrolling of ScrollingFrames in BillboardGuis via the mouse wheel.

Pending

Fixes an issue in Class.Textbox where text is duplicated when long sequences of whitespace are present.

Pending

Smooth-skinned avatars no longer have seams at part boundaries when undergoing deformation by WrapDeformers.

Pending

Fixes an issue where unicode in the user directory name could cause sound files to fail to load.

Pending

Parts created on the client are now destroyed when they hit the killplane.

Pending

Fixes an issue where selecting a particular input audio device does not carry over to the next session.

Pending

Makes AudioEcho.RampTime use 50% less CPU.

Pending

Makes accessories for R6 avatars have BasePart.AudioCanCollide set to false by default.

Pending

Improves incremental autocomplete’s support for completions on union types in Luau’s old Type Solver.

Pending

Fixes an issue where Sounds and AudioPlayers can fail to play properly when calling Stop() and Play() in quick succession.

Pending

In Luau's New Type Solver, fixes a bug where generic type packs would erroneously produce unknown symbol errors.

Pending

Fixes an issue where a freshly-created AudioEmitter or AudioListener that uses custom distance or angle attenuation curves produces an audible click.

Pending

Adds PackageLink as instance to ignore when cloning for Texture Generator

Pending