Release notes for 673

Improvements

NoteStatus

The new SolidMesh pipelines now have material box mapping which matches the behavior of the previous version.

Live

Speeds up animation curve evaluation by enabling caching for animation curve sampling.

Live

Adds Bone.LocalCFrame and Bone.WorldCFrame properties.

Pending
Pending

Ensures that subtyping errors are reported correctly.

Pending

You can now visualize WrapTarget cage mesh vertices pre- and post-deformation by WrapDeformer. By default, visualization will show post-deformation vertices, but with the new debug visualization setting of PreWrapDeformerCage, they can view the WrapTarget cage verts prior to deformation.

Pending

The keyboard shortcuts for cut and copy can now be triggered in the Script Editor with no text selected. If a cursor has no selected text, the cut and copy actions will place the entire line the cursor is on into the clipboard.

Pasting a clipboard item sourced from a single line cut or copy will place it on the previous editor line.

Pending

In "Next Gen Explorer" beta, fixes several issues of actions showing when they shouldn't, or not showing when they should.

Pending

Pressing Enter or F2 to rename an instance can now be done after selecting from the viewport, without having to click on the Explorer window.

Pending

Fixes

NoteStatus

Fixes blurry engine-based UI in Studio on Windows, such as the new ribbon bar and new Explorer window.

Pending

Smooth-skinned avatars no longer have seams at part boundaries when undergoing deformation by WrapDeformers.

Pending

Fixes an issue where unicode in the user directory name could cause sound files to fail to load.

Pending

Fixes an issue with lighting property migration when enabling the "Unified Lighting" beta.

Pending

Fixes bugs that could cause the pathfinding navigation mesh visualization to flicker or fail to render under certain conditions.

Pending

Fixes an issue where pixels would shift on R15 humanoid heads in non-PBR cases. While final pixels on heads might render slightly offset, this is the correct and expected behavior, ensuring the result in terms of diffuse textures is the same whether a head is rendered with PBR or not.

Pending

In Luau's New Type Solver, fixes a bug where the index, rawget, and setmetatable type functions mistakenly had a default value for their second type parameter.

Pending

Some mice such as "Microsoft Ergonomic Mouse" send scroll deltas other than -1 or 1 which tricks the input stack into thinking their scroll is a trackpad scroll disabling smooth scrolling in the Windows client.

Use a better heuristic to avoid this.

Pending