Improvements
Note | Status |
---|---|
The new SolidMesh pipelines now have material box mapping which matches the behavior of the previous version. | Live |
Speeds up animation curve evaluation by enabling caching for animation curve sampling. | Live |
Adds Bone.LocalCFrame and Bone.WorldCFrame properties. | Pending |
Pending | |
Ensures that subtyping errors are reported correctly. | Pending |
You can now visualize WrapTarget cage mesh vertices pre- and post-deformation by WrapDeformer. By default, visualization will show post-deformation vertices, but with the new debug visualization setting of PreWrapDeformerCage, they can view the WrapTarget cage verts prior to deformation. | Pending |
The keyboard shortcuts for cut and copy can now be triggered in the Script Editor with no text selected. If a cursor has no selected text, the cut and copy actions will place the entire line the cursor is on into the clipboard. Pasting a clipboard item sourced from a single line cut or copy will place it on the previous editor line. | Pending |
In "Next Gen Explorer" beta, fixes several issues of actions showing when they shouldn't, or not showing when they should. | Pending |
Pressing Enter or F2 to rename an instance can now be done after selecting from the viewport, without having to click on the Explorer window. | Pending |
Fixes
Note | Status |
---|---|
Fixes blurry engine-based UI in Studio on Windows, such as the new ribbon bar and new Explorer window. | Pending |
Smooth-skinned avatars no longer have seams at part boundaries when undergoing deformation by WrapDeformers. | Pending |
Fixes an issue where unicode in the user directory name could cause sound files to fail to load. | Pending |
Fixes an issue with lighting property migration when enabling the "Unified Lighting" beta. | Pending |
Fixes bugs that could cause the pathfinding navigation mesh visualization to flicker or fail to render under certain conditions. | Pending |
Fixes an issue where pixels would shift on R15 humanoid heads in non-PBR cases. While final pixels on heads might render slightly offset, this is the correct and expected behavior, ensuring the result in terms of diffuse textures is the same whether a head is rendered with PBR or not. | Pending |
In Luau's New Type Solver, fixes a bug where the index, rawget, and setmetatable type functions mistakenly had a default value for their second type parameter. | Pending |
Some mice such as "Microsoft Ergonomic Mouse" send scroll deltas other than -1 or 1 which tricks the input stack into thinking their scroll is a trackpad scroll disabling smooth scrolling in the Windows client. Use a better heuristic to avoid this. | Pending |