Asset Manager

The Asset Manager, accessible from Studio's Window menu or Home tab, lets you manage places and bulk import assets into your game, including images, meshes, packages, audio, and models.

Current

Asset folders

Assets are organized within folders based on their type. You can switch between grid view and list view by clicking the view toggle button.

The Asset Manager window with the View toggle button highlighted.

Importing assets

The legacy bulk import tool is ideal for importing up to 50 files in one batch. Imported assets enter the moderation queue and are only visible to you within their respective folder and within the Inventory tab of the Toolbox. This bulk import tool is only available in the current version of the Asset Manager. The latest Asset Manager version utilizes the Studio Importer.

The Asset Manager window with the Bulk Import button highlighted.
Asset TypeDetails
ImageYou can import images in .png, .jpg, .gif, .tga, or .bmp format for use as textures/decals on parts, image labels, mesh textures, textures for custom materials, textures for special effects, and more.
MeshYou can bulk import meshes in either .fbx or .obj format, although this workflow does not support complex meshes such as those with rigging, skinning, or animation data. For complex meshes, it's recommended that you use the Importer.
AudioYou can import audio assets that you are certain you have permission to use in .ogg, .mp3, .flac, or .wav format. If you're uncertain whether you have permission to use an audio file, the Creator Store has a variety of free-to-use audio, including more than 100,000 professionally-produced audio assets. See Audio Assets for details.

Insert assets

You can insert assets into the Explorer window hierarchy by dragging-and-dropping or by right-clicking the asset name/tile and selecting Insert.

Behavior of dragging-and-dropping into the 3D viewport varies by asset type:

Asset TypeDrag-and-Drop Behavior
ImageIf hovering over a valid parent object like a BasePart, creates a new Decal inside that parent with its ColorMapContent property preset to the asset ID.
MeshInserts the asset as a new MeshPart in the workspace with its MeshId property preset to the asset ID.
AudioCreates a new Sound object in the workspace with its SoundId property preset to the asset ID.
PackageInserts a copy of the package into the workspace.

Quick actions

Quick actions are accessible by right-clicking an asset name/tile and selecting a context option.

Quick ActionDescription
RenameLets you enter a new name for the place.
Copy ID to ClipboardCopies the place ID to the clipboard.
View HistoryOpens the place version history, letting you view previous commits (publish actions) and their date/time. If desired, you can roll back to a previous version by selecting it and clicking the Open button.
Remove From GameCompletely removes the place from the game. Not applicable to the starting place.

Asset inspection

You can closely inspect an image, mesh, package, or audio file by hovering over its thumbnail in grid view and clicking the "magnify" icon, or by right-clicking its name in list view and selecting Asset Preview.

A preview view of an asset in the Asset Manager. The Insect Asset icon is highlighted.

When previewing 3D assets like meshes, you can move the virtual camera around to get a better view from all angles. For videos, you can preview the entire video in the popup.

ActionDescription
Left mouse button + dragRotate around the object.
Right mouse button + dragPan left, right, up, or down.
Mouse scroll wheelZoom in or out.

In the lower-right corner of the preview frame, the composition button reveals the full hierarchy of the asset including Scripts, MeshParts, Animations, and more.

A preview view of an asset in the Asset Manager, and the full hierarchy of the asset displays underneath the 3D representation. The Asset Composition icon is highlighted.

V2 Beta

Inventory sorting

Assets are sorted by various inventories as selected through the collapsible menu on the left side of the window. If you don't see the sorting list, click the expand/collapse button in the lower‑left area of the window.

A preview of how inventories are sorted in the left navigation of the Asset Manager.
  • <Experience Name> — The open game's inventory, displayed by its name, with assets shared with the game listed under Project.

  • Places In Experience — The game's places.

  • My Inventory — Assets imported to your own user account, shared with you, or acquired from the Creator Store.

  • Group Inventories — Assets imported into groups you own or groups you belong to (assuming you have sufficient permissions within the group), or assets shared with the groups. Right‑clicking over a group reveals a context menu with the following options:

    Hide GroupHides the group from the sidebar.
    Customize GroupsAllows you to choose the groups which appear in the sidebar and search filter options.
    Refresh GroupsRefreshes the list of groups that you're eligible to show or hide.

Folders

Folders let you organize assets and other folders into a hierarchy within an inventory. You can create folders inside My Inventory, inside Group Inventories that support folder operations, and inside an open game's inventory under Project.

Folders have the following limits:

  • Up to 50,000 folders per account or root inventory.
  • Up to 100 child folders in any single folder or root inventory.
  • Up to 20,000 assets per folder.
  • Up to 20 levels of folder nesting.

Create, rename, and delete

Right-click in the sidebar or main view to access folder actions.

ActionDescription
Create FolderCreates a new empty folder in the current location. A new entry appears with an inline name field; type a name and press Enter to confirm or Esc to cancel.
Group Selection as FolderAvailable when one or more assets are selected. Creates a new folder and moves the selected assets into it.
RenameReplaces the folder's name with an inline editable field pre-filled with the current name. Press Esc to cancel without committing changes.
Delete FolderRemoves the folder. Folders must be empty before they can be deleted; move or delete the contents first. When multiple empty folders are selected, the menu shows Delete Folders.

Folder names cannot contain \, /, :, *, ?, ", <, >, or |, and cannot end with a period. Names beginning with a period (for example, .hidden) are allowed.

You can navigate the folder hierarchy from either panel:

  • Sidebar — Use the expand arrow to reveal subfolders, or single-click a folder to open it.
  • Main view — Double-click a folder to drill into it. Click the parent entry in the sidebar, or use the back arrow, to return.

Move items

You can move both assets and folders, but only within the same inventory. Cross-inventory moves (for example, from My Inventory into a group inventory) aren't supported.

MethodDescription
Drag and dropDrag selected items onto a destination folder in either the main view or the sidebar tree. Valid drop targets highlight while you hover.
Move dialogRight-click a selection and choose Move to open a folder picker. Use the drill-in arrow or double-click to enter a folder, Back to go up a level, then select a destination and click Move. Refresh re-fetches the folder list from the server.

You can move multiple items at once. Moving a folder into itself or into one of its own descendants is blocked, and invalid destinations are not highlighted as drop targets or are grayed out in the Move dialog.

Search and folders

When you type a search query, results include a separate Folders section listing matching folders alongside asset results. Double-click a folder result to exit search mode and navigate into that folder.

Unsupported scopes

Folder operations aren't available in the following views:

  • Places In Experience — Places can't be organized into folders.
  • Recent Uploads — Read-only for organizational purposes.

Asset display options

In the main panel, assets for the selected inventory are displayed. To toggle the view type, click on the view type button and select either List or Grid. While in grid view, asset tiles can be resized through the slider widget.

Diagram of the view type button and options in the Asset Manager.

In List view, click on a column header to order assets by that detail and resize columns by dragging the separator bar between them.

Diagram of how columns can be ordered and resized in List view within the Asset Manager.

In Grid view, ordering is controlled through the sort button:

Location of the sort button for Grid view within the Asset Manager.

Asset type filters

The filter items button lets you control which assets are displayed.

Location of the filter button in the Asset Manager.
Filter TypeOptions
Asset TypeAnimation | Audio | Decal | FontFamily | Image | Mesh | MeshPart | Model | Place | Plugin | Video
Creator
SourceCreator Store | Shared With Me | Uploaded
Is Package
Only Archived

Asset import

The asset import button lets you import one or more assets of any asset type. Imported assets enter the moderation queue and, upon approval, are added to the inventory of the user/group that owns the game.

Location of the import button in the Asset Manager.

For more information on supported file types and other features, see Importer.

Insert and quick actions

Quick actions are accessible by right‑clicking an asset name/tile and selecting an option from the context menu. Note that places offer unique actions versus other assets.

ActionDescription
InsertLets you select from either Insert at Camera or Insert at Asset Position for spatial 3D assets (non‑spatial assets like audio are simply inserted into the Workspace or the currently selected Explorer instance). Does not appear for FontFamily or Plugin assets.
Edit AssetOpens the asset configuration window to edit details such as the asset title, description, and more. Does not appear for FontFamily or Plugin assets.
MoveOpens the Move dialog to relocate the asset into a folder within the same inventory. Disabled while viewing search results.
Copy Asset IDCopies the asset ID to the clipboard, convenient for pasting the ID into an object's property value such as AudioPlayer.AssetId or MeshPart.MeshId.
View in BrowserOpens your browser to the asset's page.
Install / Update / ReportApplicable only for Plugin assets. Installs, updates, or reports the plugin, respectively.

Search query language

Use the search query language to refine how you find assets in your Asset Manager inventory. You can combine keywords, operators, and tags to filter, prioritize, or exclude results.

Query features

The following features can be combined in a single query:

FeatureSyntaxHow it works
Exact search"..."

Matches a phrase exactly. Exact matches take the highest priority and bypass other tag processing.

Use quotes to search for text that looks like a tag (for example, "asset_id:123"). You can mix quoted phrases with regular terms and include multiple quoted phrases in one query.

Exclude terms-term
exclude:term

Excludes results containing specific terms.

You can use multiple - prefixes and exclude tags in the same query, or mix both syntaxes.

Optional termsterm?
term!
optional:term

By default, all terms are required. Optional terms boost matching results without excluding results that don't contain them.

You can use ?, !, or the optional tag, and mix these syntaxes.

Asset ID searchasset_id:123456
assetId:123456
123456

Pins matching assets to the top of the results.

A standalone number is treated as an asset ID if it matches one. Multiple IDs are supported and are merged automatically.

Date filterscreated_before
created_after
updated_before
updated_after

Filters results by creation or update date.

Dates use the US format (MM/DD/YYYY) and must be wrapped in brackets if they include spaces. Natural language dates (for example, "yesterday") are not supported.

Each tag also supports a camelCase alternative: createdBefore, createdAfter, updatedBefore, updatedAfter.

Creator filterscreator_name
creator_id
group_name
group_id

Filters results by the creator user or creator group based on their name or ID. When multiple creator or group filters are provided, results matching any of them are included.

Each tag also supports a camelCase alternative: creatorName, creatorId, groupName, groupId.

Names that contain spaces must be wrapped in brackets (for example, group_name:[Group With Space]). If a provided name or ID is invalid, only that specific filter is ignored; other valid creator or group filters in the same query are still applied.

Audio typemusic
sfx
sound effects

Filters audio assets by type. To restrict results to a specific audio type, append the type at the end of your query.

To search for the literal word instead of filtering, wrap the word in quotes.

Tags

Tags modify how search works, but they are not treated like search terms themselves. They only filter or rank your results. If a tag has a typo or an invalid date, it's treated as a regular search term instead.

Tags can use the formats tag:value or tag=value, and are not case-sensitive.

Some tags accept multiple values when you use brackets. For example, exclude:[rusty, broken] and asset_id:[123, 456].

Date formats

Date filters support the following formats:

FormatExample
ISO 86012026-03-10
ISO with time2026-03-10T14:30:00Z
US format03/10/2026
Long form (requires brackets)[March 10, 2026]
With time (requires brackets)[03/10/2026 2:30 PM]
Example queries
  • "wooden crate" asset_id:99887766 created_after:2023-06-01 -damaged optional:painted: Exactly matches "wooden crate", pins a specific asset by ID, filters by date, excludes "damaged", and ranks "painted" results higher.

  • explosion sfx -loop created_before:[December 31, 2023]: Filters sound effects named "explosion", excludes looping variants, and limits the results by date.

  • 125447393891114 sword glowing? -rusty: Pins a specific asset by ID, searches for "sword", boosts "glowing", and excludes "rusty".

  • tree creator_name:buildmaster group_id:9876543: Searches for "tree", filtered to assets by creator "buildmaster" or the group with ID 9876543.

  • sword creator_id:1000001,2000002 group_name:[Studio Builders]: Searches for "sword", filtered to assets by creators with IDs 1000001 or 2000002, or the group "Studio Builders".

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