Next steps

Congratulations on completing your first animation with Roblox Studio! Now that you have experience working with keyframes and posing characters, you can share your work with others and extend your skills by learning about Studio's additional animation features.

Share with others

When you first publish a game, it's automatically set to private so that you are the only one who can play it. However, creating on Roblox is always more fun when you can share what you make with others, so let's set up your game so that they can play too.

To make your game public:

  1. Using the steps from the last chapter, publish your game so others can see your latest changes.

  2. In the top-left corner of your computer, click FileExperience Settings.

  3. In the settings window:

    1. Go to the left bar and select the Permissions tab. New settings display.
    2. Set Playability to Public.
  4. Click the Save button. Now everyone on Roblox can play your game!

Continue learning

The basic Animation Editor tools are an excellent start while learning to create animations, but Studio offers many additional animation features to add liveliness to your characters and environment, including:

  • Event markers that trigger custom behavior at specific keyframes in an animation.

  • Inverse Kinematics that let you pose and animate multiple character parts by posing or adjusting a single object.

  • The Curve Editor interface that lets you see and modify how a rig's position and orientation changes between keyframes through color-coded curve graphs.

If you want to continue learning through step-by-step lessons, check out the following use case tutorials:

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